viernes, 14 de agosto de 2009

Ruling de "Ancient Prophecy" -1ª Parte-

Hola a todos mis lectores, hoy os traigo las reglas de la nueva edición "Ancient Prophecy" que saldrá a la venta el 1 de Septiembre aunque la mayoría jugaremos su presentación (retrasada) el 22 o 23 de agosto.

En esta parte os publicare solo los monstruos y en la otra (abajo) os dejare las mágicas y trampas mas las 10 cartas exclusivas de América y Europa.


Kuribon
ANPR-EN001
If this card was selected as an attack target by your opponent's monster, you can activate this effect during damage calculation. You take no Battle Damage from this battle, your opponent gains Life Points equal to the attacking monster's ATK, and then you return this card to your hand.

You can activate this effect even if “Bad Reaction to Simochi” is face
You can activate this effect even if “Kuribon” was attacked while face
When you use this effect, damage calculation is still conducted and “Kuribon” is considered to be destroyed by battle, so you can activate cards like “Byroad Sacrifice
You can activate this effect when “Kuribon” is attacked by “Dark Ruler Ha Des effect because it is activated before “Kuribon” would be destroyed.
If you cannot take Battle Damage because of the effect of “Waboku” or “Tornado Wall” you ca “Kuribon.”

Sunny Pixie
ANPR-EN002
If this card is sent to the Graveyard for the Synchro Summon of a LIGHT Synchro Monster, gain 1000 Life Points.

This is a Trigger effect that activates in the Graveyard.
This effect activates after the Synchro Monster is successfully Summoned.
If the Synchro Summon is negated you cannot gain 1000 Life Points.
If the Attribute of the Synchro Monster is being changed to something other than LIGHT by “DNA Surgery,” you cann gain 1000 Life Points
.

Blackwing – Mistral the Silver Shield
ANPR-EN004
If this card on the field is destroyed and sent to the Graveyard, reduce the Battle Damage you take from the next attack this turn to 0.

This is a Trigger Effect that activates when this card is destroyed and sent to the Graveyard.


Blackwing – Vayu the Emblem of Honor
ANPR-EN005
If this card is face-up on the field, you cannot use it for a Synchro Summon. If this card is in your Graveyard, you can remove from play this card plus 1 non-Tuner "Blackwing" monster in your Graveyard, and Special Summon 1 "Blackwing" Synchro Monster from your Extra Deck whose Level equals the total Levels of the removed monsters. The effect(s) of that Synchro Monster is negated.

This effect targets 1 “Blackwing” monster in your Graveyard.
Special Summoning a monster with this effect is not considered a Synchro Summon.
You can activate this effect even if “Discord” is active.
If the effect of “Blackwing – Vayu the Emblem of Honor” is being negated by “Skill Drain” you can use it for a Synchro Summon while it is on the field.
If the Synchro Monster you want to Summon with Vayu’s effect is no longer in your Extra Deck when the effect resolves, you must Special Summon another appropriate Synchro Monster instead. If you do not have one, your opponent can check your Extra Deck to verify.
If an effect causes you to have no cards in your Extra Deck when Vayu’s effect resolves, you still remove from play Vayu and the selected “Blackwing” monster.
If Vayu or the targeted “Blackwing” monster isn’t in the Graveyard when this effect resolves, the effect is not applied.


Blackwing – Fane the Steel Chain
ANPR-EN006
This card can attack your opponent directly. When this card attacks your opponent directly and inflicts Battle Damage to your opponent, change 1 Attack Position monster your opponent controls to Defense Position.

This effect targets the Attack Position monster.

Morphtronic Magnen Bar
ANPR-EN007
●While in Attack Position: Once per turn, if you control exactly 2 other face-up Attack Position monsters, and no additional monsters, this card gains the combined ATK of the other two monsters you control until the End Phase. The other two monsters cannot attack the turn you activate this effect.
●While in Defense Position: Monsters you control cannot attack


Neither of this card’s effects target.
If 1 of the monsters that was in Attack Position when this card’s Attack Position effect was activated is switched to Defense Position before the effect resolves, this card still gains the combined ATK of the 2 monsters.
If another monster is switched to Attack Position before this card’s Attack Position effect resolves, this card still gains the combined ATK of the 2 monsters that were in Attack Position when the effect was activated.
If 1 of the monsters that was in Attack Position when this card’s Attack Position effect was activated is no longer on the field when the effect resolves, this card only gains the ATK of the remaining monster.
You cannot activate this card’s Attack Position effect during Main Phase 2.


Jester Lord
ANPR-EN008
While this card is the only monster on the field, it gains 1000 ATK for each card in the Spell & Trap Card Zones.

If you activate “Shrink” targeting “Jester Lord,” its original ATK of 0 will be halved then its Continuous Effect will be reapplied. (The end result is no change in ATK.)

Jester Confit
ANPR-EN009
You can Special Summon this card from your hand in face-up Attack Position. If you do, return this card and 1 face-up monster your opponent controls to the hand during the End Phase of your opponent's next turn. You can only control 1 face-up "Jester Confit.”

This effect targets 1 face-up monster your opponent controls.
If either “Jester Confit” or the target of its effect is not face-up on the field when the effect resolves, it is not applied.
The effect of “Jester Confit” activates even if your opponent has no face-up monsters on the field during the End Phase. In this case, nothing will happen when the effect resolves.
If you Special Summon “Jester Confit” by its own effect and your opponent takes control of it, the effect to return monsters will activate during your End Phase.

Fortune Lady Light
ANPR-EN010
This card's ATK and DEF are equal to its Level x 200. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is removed from the field by a card effect, you can Special Summon 1 "Fortune Lady" monster from your Deck.

If “Fortune Lady Light” is returned from the field to your hand, you can activate its effect. (If it was face-down you must show it to your opponent.)
If this card’s Level is 12, the effect to increase its Level will not activate during the Standby Phase.

Fortune Lady Fire
ANPR-EN011
This card's ATK and DEF are equal to its Level x 200. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Special Summoned in face-up Attack Position by the effect of a "Fortune Lady" card, destroy 1 face-up monster your opponent controls, and inflict damage to your opponent equal to the destroyed monster's ATK.

This effect targets 1 face-up monster your opponent controls.
This effect inflicts damage equal to the ATK of the monster on the field at the time it was destroyed.
If you Special Summon “Fortune Lady Fire” in Defense Position by the effect of “Fortune Lady Light” while “Level Limit – Area A” is active, it will be switched to Attack Position and its effect will activate.


Infernity Beast
ANPR-EN012
If this card attacks while you have no cards in your hand, your opponent cannot activate any Spell or Trap Cards until after the Damage Step.

If you declare an attack with this card while you have no cards in your hand but an effect causes you to have at least 1 card in your hand before the attack is complete, your opponent can activate Spell or Trap Cards.

Darksea Rescue
ANPR-EN013
If this card is used for a Synchro Summon and sent to the Graveyard, the owner of this card draws 1 card.

If the Synchro Summon is negated, you do not draw 1 card.

Darksea Float
ANPR-EN014
When this card on the field is destroyed by a card effect and sent to the Graveyard, the owner of this card draws 1 card.

This effect will activate even if this card is destroyed by a card effect while face-down.

Turbo Rocket
ANPER-EN015
While attacking, this card cannot be destroyed by battle. If this card attacks, after damage calculation, inflict damage equal to half the ATK of the attack target to your opponent.


If “Turbo Rocket” attacks “Injection Fairy Lily” and the controller of “Injection Fairy Lily” pays 2000 Life Points to activate its effect, the damage dealt by the effect of “Turbo Rocket” will be 200 because it looks at the ATK of the monster after damage calculation is over.

Earthbound Immortal Cusillu
ANPR-EN016
There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. If this face-up card you control would be destroyed by battle, you can Tribute 1 other monster you control instead, and halve your opponent's Life Points.

Tributing 1 other monster you control is an effect, not a cost. If you Tribute “Lich Lord, King of the Underworld” for this effect, it will return to your hand.
This effect is activated at the point in the Damage Step where monsters destroyed by battle are sent to the Graveyard.

Earthbound Immortal Chacu Challhua
ANPR-EN017
There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. Once per turn, you can inflict damage equal to half this card's DEF to your opponent. If you do, this card cannot attack that turn. Also, if this card is in face-up Defense Position on the field, your opponent cannot conduct their Battle
Phase.

The damage dealt is half of this card’s current DEF
If this card is changed to Defense Position during your opponent’s Battle Phase, the Battle Phase will continue.
If this card is not face-up on the field when its effect to inflict damage resolves, it will not be applied.

Koa’ki Meiru Crusader
ANPR-EN019
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. If this card destroys an opponent's monster by battle, you can add 1 "Koa'ki Meiru" card from your Graveyard to your hand.

This effect targets 1 “Koa’ki Meiru” card in your Graveyard.
If this card battles a monster with the same ATK and both are destroyed, its effect will activate.



Koa’ki Meiru Speeder


ANPR-EN020
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Machine-Type monster in your hand. If you draw "Iron Core of Koa'ki Meiru" during your Draw Phase, you can reveal it to your opponent to draw 1 more card.

Revealing “Iron Core of Koa’ki Meiru” is a cost to activate this effect.
You can activate this effect once for each “Iron Core of Koa’ki Meiru” you draw during the Draw Phase.
If you control multiple copies of “Koa’ki Meiru Speeder” and you draw “Iron Core of Koa’ki Meiru” during your Draw Phase, you can activate the effect of both monsters in a Chain.


Koa’ki Meiru Tornado
ANPR-EN021
You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of the Deck to destroy all Special Summoned monsters your opponent controls.

Returning 1 “Iron Core of Koka’ki Meiru” from your hand to the top of the Deck is a cost.
If your opponent Chains “Book of Moon” to this effect to turn a Special Summoned monster face-down, it will still be destroyed.
This effect will destroy monsters that have been Special Summoned in face-down Defense Position by effects like “Morphing Jar #2.”



Koa’ki Meiru Hydro Barrier
ANPR-EN022
You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of the Deck. If you do, the effect(s) of all face-up Effect Monsters are negated until the Standby Phase of your next turn, except "Koa'ki Meiru" monsters.

Returning “Iron Core of Koa’ki Meiru” from your hand to the top of the Deck is a cost.
If “Koa’ki Meiru Hydro Barrier” is removed from the field or flipped face-down after its effect is activated, the effect(s) of face-up Effect Monsters are still negated.
If your opponent Summons a monster while the effect of “Koa’ki Meiru Hydro Barrier” is being applied, that monster’s effect will be negated.


Scary Moth
ANPR-EN023
Each player can only Special Summon a monster(s) once per turn.

Monsters Special Summoned before “Scary Moth” is Summoned do not count for this effect.
If you activate “Monster Reborn” while “Scary Moth” and “Black Garden” are face-up on your side of the field, you will be able to Special Summon a monster with “Monster Reborn.” The effect of “Black Garden” will activate, but will be unable to Special Summon a “Rose Token.” The effect to halve the ATK of the monster will be applied.
If “Scary Moth” is face-up on the field, you can activate “Monster Reborn” and Chain to it with “Call of the Haunted,” but only “Call of the Haunted” will Special Summon a monster.
If your opponent has already Special Summoned this turn and “Scary Moth” is face-up on the field, you may activate “The Shallow Grave.” If you do, only you will Special Summon a monster.
If you activate “The Shallow Grave” while “Scary Moth” is face-up on the field, it will count as the one Special Summon per turn for both players.
If you Special Summon “Scary Moth” it does not count as your one Special Summon for the turn.


Shiny Black C
ANPR-EN024
When 1 Synchro Monster is Special Summoned on your opponent's side of the field, you can remove from play this card in the Graveyard to destroy that monster.

This effect is a Quick Effect that activates in the Graveyard.
Removing “Shiny Black C” from play is a cost to activate its effect.
This effect targets the Synchro Monster that was Special Summoned.
You cannot activate this effect during the Damage Step.
If “Remove Brainwashing” is active and you Special Summon your opponent’s Synchro Monster with “Monster Reborn,” control of the monster is immediately shifted back to your opponent and the monster is treated as being Special Summoned on your opponent’s side of the field, so you can activate the effect of “Shiny Black C.”
If “Book of Moon” is Chained to the effect of “Shiny Black C” to flip the targeted monster face-down, the monster is not destroyed because it cannot be identified as a Synchro Monster.
You can only activate the effect of “Shiny Black C” when 1 monster is Special Summoned and it is a Synchro Monster.


Armed Sea Hunter
ANPR-EN025
If you control another face-up WATER monster, negate the effects of the monster that battled with this card, after damage calculation. If this card would be destroyed, you can destroy 1 face-up Level 3 or lower WATER monster you control instead.

This effect does not target.
You cannot choose to destroy monsters that cannot be destroyed due to the effect of “Aegis of the Ocean Dragon Lord” instead of destroying “Armed Sea Hunter.”
The effect of “Armed Sea Hunter” to negate effects will still activate even if “Armed Sea Hunter” is destroyed by the battle.
The effect of “Armed Sea Hunter” to negate effects is continuously applied. If it destroys a monster like “Treeborn Frog,” the effect of “Treeborn Frog” that activates in the Graveyard will be negated.

Divine Dragon Aquabizarre
ANPR-EN026
Once per turn, you can Tribute 1 other face-up WATER monster and select 1 Continuous or Field Spell Card in your Graveyard to return it to the top of your Deck.

Tributing 1 WATER monster is a cost to activate this effect.
This effect targets 1 Continuous or Field Spell Card in your Graveyard.


Fishborg Blaster
ANPR-EN027
If you control a face-up Level 3 or lower WATER monster, you can discard 1 card to Special Summon this card from your Graveyard. If this card is used as a Synchro Material Monster, all other Synchro Material Monsters must be WATER.

Discarding 1 card is a cost to activate the effect.
The requirement that you use WATER-Attribute Synchro Material Monsters when using this monster for a Synchro Summon is a condition, not an effect. It cannot be negated by “Skill Drain.”

Shark Cruiser
ANPR-EN028
If this face-up card you control is destroyed by your opponent's card effect, you can Special Summon up to 2 Level 4 or lower WATER monsters from your Deck.

This effect is a Trigger effect.
Even if this card is destroyed during the resolution of a Chain, you can activate its effect after the Chain finishes resolving.
It does not “miss the timing.”
You cannot activate this effect if you have no Level 4 or lower WATER monsters in your Deck.
If your opponent controls your “Shark Cruiser” and destroys it with a card effect you cannot activate the effect of “Shark Cruiser.”


Armored Axon Kicker
ANPR-EN029
If you control a face-up Psychic-Type monster, you can Normal Summon this card without Tributing. If this card destroys an opponent's monster by battle, you take damage equal to half the destroyed monster's ATK. Then, you can Special Summon 1 monster from the Graveyard with ATK less than or equal to the damage you took.

This effect activates and resolves at the end of the Damage Step.
Taking damage and Special Summoning from the Graveyard are both parts of the same Trigger effect.
This effect does not target.
If “Armored Axon Kicker” destroys a monster with 0 ATK, you take no damage and cannot Special Summon a monster.
When you resolve the effect of “Armored Axon Kicker,” you take damage then Special Summon 1 monster. You cannot activate effects that can only be activated when you take damage, such as “Attack and Receive.”
The damage taken is half of the monster’s original ATK while in the Graveyard.

Genetic Woman
ANPR-EN030
Once per turn, you can pay 1000 Life Points and select 1 of your removed from play Psychic-Type monsters. Add it to your hand.

Paying 1000 Life Points is a cost.
This effect targets
.

Magicat
ANPR-EN031
If this card is sent to the Graveyard for the Synchro Summon of a Spellcaster-Type Synchro Monster, you can return 1 Spell Card from your Graveyard to the top of your Deck.

This effect targets the Spell Card in your Graveyard.
When you Synchro Summon a Spellcaster-Type monster with “Urgent Tuning” that was activated as Chain Link 2 or higher using “Magicat” as a Synchro Material Monster, you can activate the effect to return a Spell Card in a new Chain after the first one resolves.
If “DNA Surgery” is changing monsters into Spellcasters and you use this card for a Synchro Summon, you can activate its effect.

Cyborg Doctor
ANPR-EN032
Once per turn, you can Tribute 1 Tuner monster you control to Special Summon a monster from your Graveyard with the same Attribute and Level as the Tributed monster.

Tributing 1 Tuner monster is a cost.
You can Tribute a face-down Tuner monster.
This effect targets 1 monster in your Graveyard.
If you Tribute “Elemental Mistress Doriado” that is being treated as a Tuner to activate the effect of “Cyborg Doctor,” you can Special Summon a LIGHT, EARTH, WIND, FIRE, or WATER-Attribute monster from your Graveyard.


White Potan
ANPR-EN033
If you control a face-up Tuner monster, this card cannot be destroyed by battle. When a face-up Tuner monster you control is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent.

If “White Potan” becomes a Tuner, it cannot be destroyed by battle.
If a monster being treated as a Tuner is destroyed by battle and sent to the Graveyard, it is not considered a Tuner in the Graveyard, and the effect of “White Potan” to inflict damage will not activate.


Minefieldriller
ANPR-EN034
When this face-up card you control is removed from the field, you can return 1 Field Spell Card from your Graveyard to your hand.

This effect targets 1 Field Spell Card in your Graveyard.
You can activate this effect during the Damage Step.
If this card is returned to your hand, you can reveal it and activate its effect.
If this card is returned to the Deck you cannot activate its effect.
If a face-down “Minefieldriller” is flipped face-up by battle and then removed from the field, its effect does not activate.

XX-Saber Faultroll
ANPR-EN035
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except while you control 2 or more face-up "X-Saber" monsters. Once per turn, you can Special Summon 1 Level 4 or lower "X-Saber" monster from your Graveyard.

This effect targets 1 Level 4 or lower “X-Saber” monster in your Graveyard.
You can Special Summon “XX-Saber” monsters with this effect because they are also “X-Saber” monsters.


XX-Saber Ragigura
ANPR-EN036
When this card is Normal or Special Summoned, you can add 1 "X-Saber" monster from your Graveyard to your hand.

This effect targets 1 “X-Saber monster in your Graveyard.
You can select “XX-Saber” monsters with this effect because they are also “X-Saber” monsters
.

Flamvell Firedog
ANPR-EN037
When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 FIRE monster with 200 or less DEF from your Deck, except "Flamvell Firedog.”

If this monster battles a monster with the same ATK and both are destroyed at the same time and sent to the Graveyard, you cannot activate its effect.
If this monster destroys “Embodiment of Apophis” or “Metal Reflect Slime” by battle and sends it to the Graveyard you cannot activate the effect to Summon a monster.

Ancient Crimson Ape
ANPR-EN038
When a Monster(s) you control is destroyed and sent to the Graveyard, gain 1000 Life Points.

If “Ancient Crimson Ape” is destroyed and sent to the Graveyard, its effect does not activate.
If you control your opponent’s monster and it is destroyed and sent to the Graveyard, the effect of “Ancient Crimson Ape” activates.

Falchionβ
ANPR-EN039
If this card destroys an opponent's monster by battle, select and activate 1 of these effects:
●Send 1 LIGHT Machine-Type monster with 1200 or less ATK from your Deck to your Graveyard.
●Special Summon 1 LIGHT Machine-Type monster with 1200 or less ATK from your Graveyard.

The effect to Special Summon from the Graveyard targets.
If “Falchionβ” battles a monster with the same ATK and both are destroyed, it can select and Special Summon itself from the Graveyard.
The effect of “Falchionβ” is mandatory. If you have no appropriate targets in your Graveyard or appropriate monsters in your Deck, your opponent can check your Deck to verify.

Ancient Fairy Dragon
ANPR-EN040
1 Tuner + 1 or more non-Tuner monsters
Once per turn, you can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn, you can destroy a Field Spell Card. If you do, gain 1000 Life Points, and you can add 1 Field Spell Card from your Deck to your hand.

The effect to destroy a Field Spell Card does not target.
If you activate the effect of “Ancient Fairy Dragon” to destroy a Field Spell Card, you must both destroy a Field Spell Card and gain 1000 Life Points in order to add a Field Spell Card to your hand.
The effect of “Ancient Fairy Dragon” can destroy Set Field Spell Cards.
If there are 2 Field Spell Cards on the field the effect of “Ancient Fairy Dragon” will destroy both of them.


Turbo Cannon
ANPR-EN041
"Turbo Rocket" + 1 or more non-Tuner monsters
Once per turn, you can destroy 1 face-up monster on the field and inflict damage to its controller equal to half of its ATK.

This is an Ignition effect.
This effect targets 1 face-up monster.
If you target a monster with the effect of “Turbo Cannon” and control of the monster shifts to you as a result of a Chained effect, you will take damage equal to half of the target monster’s ATK.
If the monster targeted by “Turbo Cannon” is flipped face-down, the effect of “Turbo Cannon” will not be applied.
The damage dealt by this effect is half of the current ATK of the monster on the field.
Destroying the target monster and inflicting damage are considered to occur at the same time.


Archfiend Zombie-Skull
ANPR-EN042
"Plaguespreader Zombie" + 2 or more non-Tuner Zombie-Type monsters
Face-up Zombie-Type monsters you control cannot be destroyed by card effects.

If monsters are being treated as Zombies by “DNA Surgery” and you attempt to Summon a 2nd copy of “Gravekeeper’s Chief” while you already control one, it will be destroyed because this is not considered to be a card effect.
If you control “Archfiend Zombie-Skull” and “Il Blud” and “Il Blud” is removed from the field, any monsters Summoned by the effect of “Il Blud” will not be destroyed
.

Ancient Sacred Wyvern
ANPR-EN043
1 LIGHT Tuner + 1 or more non-Tuner monsters
While your Life Points are higher than your opponent's, this card gains ATK equal to the difference. While your Life Points are lower than your opponent's, this card loses ATK equal to the difference. When this card is destroyed by battle and sent to the Graveyard, you can pay 1000 Life Points to Special Summon this card.

Paying 1000 Life Points is a cost to activate the effect.

XX-Saber Gottoms
ANPR-EN044
1 Tuner + 1 or more EARTH monsters
You can Tribute 1 "X-Saber" monster to discard 1 random card from your opponent's hand.

Tributing an “X-Saber” monster is a cost to activate the effect.
You can Tribute a face-down “X-Saber” monster to activate the effect.
You can Synchro Summon this card using EARTH Tuner monsters as “1 or more EARTH monsters.”
You can Tribute “XX-Saber” monsters to activate this effect because they are also “X-Saber” monsters.

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