You take no Battle Damage from battles involving this card. When this attacking card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Rockstone Tokens" (Rock 1/ATK 0/DEF 0). These Tokens cannot be Tributed for a Tribute Summon.
- If you attack with "Rockstone Warrior" and your opponent activates "Dimension Wall," you still stake no damage from the attack, due to "Rockstone Warrior’s" effect.
- You cannot use "Rockstone Tokens" for a Tribute Set because that is still a Tribute Summon.
Level Warrior RGBT-EN002
- "Skill Drain" has no effect on "Level Warrior’s" Level, because "Level Warrior" is considered to already be on the field with the appropriate level. So "Skill Drain" will not cause "Level Warrior’s" Level to become 3.
- Even if "Level Warrior" becomes Level 5 or 6 due to "Level Conversion Lab," you can still Summon it as a Level 2 or 4 monster with its effect.
- If you Tribute a face-down Dragon for "Strong Wind Dragon," it will still get its ATK boost.
- "Strong Wind Dragon" gains half the Tributed Dragon’s original ATK (in the Graveyard), not half of the Dragon’s ATK as it was on the field.
- "Strong Wind Dragon" will get its ATK boost even if you Tribute a monster that was treated as Dragon-Type because of "DNA Surgery."
- This is a Trigger Effect that activates in the Graveyard.You can Special Summon multiple "Dark Vergers" at the same time in response to 1 Normal Summon of a Plant-Type Tuner.
- You can Special Summon multiple "Dark Vergers" at the same time in response to 1 Normal Summon of a Plant-Type Tuner.
This card cannot be Special Summoned except with its own effect or with "Phoenixian Seed". If this card attacks, it is destroyed after damage calculation. If this card you control is destroyed and sent to the Graveyard, inflict 800 damage to your opponent. During your End Phase, you can remove from play 1 Plant-Type monster from your Graveyard to Special Summon this card from your Graveyard in Defense Position.
- You can Normal Summon "Phoenixian Cluster Amaryllis" like any other Level 8 monster.
- The restrictions on Special Summoning "Phoenixian Cluster Amaryllis" are not ‘effects’.
- Removing a Plant from your Graveyard to Special Summon "Phoenixian Cluster Amaryllis" is a cost to activate the Ignition Effect.
- "Phoenixian Cluster Amaryllis" destroys itself immediately after calculating damage, at the same time that damage is applied. This is the same timing as "Airknight Parshath," for example. However, the effect of "Phoenixian Cluster Amaryllis" is a Continuous Effect and does not go on a Chain, so this effect will be applied earlier than that of "Airknight Parshath," although the activation/timing is considered to be the same.
- If "Phoenixian Cluster Amaryllis" attacks a monster with higher ATK, it is destroyed by battle and will not destroy itself with its own effect. Note that even if destroyed by battle and sent to the Graveyard, the effect to inflict 800 damage still activates, because it doesn’t matter how "Phoenixian Cluster Amaryllis" is sent from the field to the Graveyard.
- The restriction against Special Summoning "Rose Tentacles" is not an ‘effect’.
- The effect of "Rose Tentacles" to inflict damage happens at the end of the Damage Step.
- You can combine the effect of "Rose Tentacles" with "Wonder Clover":
- If your opponent controls 0 Plants, "Rose Tentacles" could attack twice.
- If your opponent controls 1 Plant, "Rose Tentacles" could attack twice.
- If your opponent controls 2 Plants, "Rose Tentacles" could attack 3 times.
- If "Rose Tentacles" gains extra attacks at the start of your Battle Phase, but is then flipped face-down or temporarily leaves the field before it attacks, it can only attack once during that Battle Phase after it returns or is flipped face-up again.
- The number of attacks that "Rose Tentacles" can perform is determined at the start of the Battle Phase. If the number of Plants changes, the number of attacks "Rose Tentacles" can perform doesn’t change.
- Sending "Hedge Guard" to the Graveyard is a cost. This effect does not target.
- Tributing "Evil Thorn" is a cost to activate its effect.
- If you activate the effect of "Evil Thorn," inflicting damage is mandatory but Special Summoning is optional.
- If you can’t Special Summon, due to a card effect, you can still Tribute "Evil Thorn" to inflict damage.
- The timing on the 2 effects of "Evil Thorn" (inflicting damage and Special Summoning) are simultaneous.The effect ends after you have done both.
- If you have no "Evil Thorns" in your Deck, you can still Tribute "Evil Thorn" to inflict 300 damage.
- The effects of the Special Summoned "Evil Thorns" are negated as long as they remain face-up on the field.
- The restriction against Special Summoning "Blackwing – Blizzard the Far North" is not an ‘effect’.
- The effect of "Blackwing – Blizzard the Far North" targets 1 "Blackwing" monster in your Graveyard.
- The effect of “Blackwing – Shura the Blue Flame” activates when monsters are destroyed and sent to the Graveyard at the end of the Damage Step. This is the same timing as the effects of cards like “Hydrogeddon,” “Blue Thunder T-45,” “Goyo Guardian,” and “Elemental Hero Flame Wingman".
- In order for its effect to activate, “Blackwing – Shura the Blue Flame” must be face-up on the field when the monster it destroyed by battle is sent to the Graveyard. This means: - If Shura is destroyed by a Flip Effect like “Man-Eater Bug,” Shura’s effect does not activate.
- If Shura is removed from play by battling “D.D. Warrior,” Shura’s effect does not activate.
- If Shura is destroyed by an effect after the monster it destroyed by battle was sent to the Graveyard, such as “Michizure,” Shura’s effect DOES activate, and you can Special Summon a monster.
- Sending "Blackwing – Kalut the Moon Shadow" to the graveyard is a cost to activate its effect.
- The effect of "Blackwing – Kalut the Moon Shadow" does not target.
- You can send "Blackwing – Kalut the Moon Shadow" to the Graveyard during either player’s turn, as it is a Quick Effect.
- The Trigger Effect of "Blackwing – Elphin the Raven" targets the opponent’s monster.
- You can target a face-down monster with "Blackwing – Elphin the Raven" and flip it to face-up AttackPosition. If the monster has a Flip Effect, it will activate.
- Removing a card for the Attack Position effect of "Morphtronic Remoten" is not a cost, it’s part of the effect. The effect targets the "Morphtronic" monster in your Graveyard. So if you activate the effect and "D.D. Crow" is chained to remove the targeted card from play, the effect does not resolve.
- Sending a card to the Graveyard for the Defense Position effect of "Morphtronic Remoten" is not a cost, either. It is part of the effect. The Defense Position effect of "Morphtronic Remoten" does not target.
- If "Macro Cosmos" is active, you can send a card to the Graveyard for the Defense Position effect of "Morphtronic Remoten," but the effect to add a monster to your hand will not resolve.
- If you have no "Morphtronic" monsters in your Graveyard, you cannot activate the Defense Position effect of "Morphtronic Remoten."
- "Gadget Arms" targets 1 "Morphtronic" Spell or Trap Card in your Graveyard.
- The restriction on using "Torapart" as a Synchro Material Monster is not an ‘effect’.
- If a monster Synchro Summoned with "Torapart" attacks, the opponent cannot activate Trap Cards until after the Damage Step is over. Even cards like "Hero Signal" cannot be activated (which activate when monsters are sent to the Graveyard at the end of the Damage Step).
- If a monster Synchro Summoned with "Torapart" attacks, and is destroyed and sent to the Graveyard during the Damage Step, the effect of "Torapart" still prevents Trap Cards from being activated until the Damage Step is over (example: if it attacks a face-down "Man-Eater Bug" and is destroyed by that effect).
- The opponent of the player who used "Torapart" for a Synchro Summon is the one who cannot activateTrap Cards. If you take control of your opponent’s "Torapart" and use it for a Synchro Summon, your opponent cannot activate Trap Cards when that monster attacks.
- The effect that "Torapart" gives to a Synchro Monster lasts as long as that Synchro Monster remains face-up on the field. If a Synchro Monster that was Summoned with "Torapart" is flipped face-down or leaves the field, the effect of "Torapart" is no longer available, and the opponent can activate Trap Cards when that Synchro Monster attacks.
- If "Skill Drain" is active while you use "Torapart" to Synchro Summon a monster, "Torapart" is now no longer on the field, so the effect of "Torapart" will be applied. So the opponent cannot activate Trap Cardswhen that Synchro Monster attacks. This is because the restriction on activating Trap Cards is an effect of "Torapart," not an effect of the Synchro Monster. If "Torapart’s" effects are being negated by "Forbidden Chalice," the same rule applies – Trap Cards cannot be activated when the Synchro Monster attacks.
- If you control an Earthbound Immortal and no other monsters, your opponent cannot attack you, because they cannot select the Earthbound Immortal as an attack target. (Exception: they can attack with monsters that can attack directly, such as "Submarineroid.")
- If the only Earthbound Immortal on the field is an Equip Spell Card, it is not treated as a monster so you can Summon an Earthbound Immortal.
- If you replace your opponent’s Field Spell Card by activating one of your own, there is a face-up Field Spell Card continuously on the field, so any Earthbound Immortal on the field would not be destroyed. If you activate a new Field Spell Card, replacing your own Field Spell Card, there is a gap when no Field Spell Card is on the field, so any Earthbound Immortal would be destroyed.
- If you Special Summon an Earthbound Immortal by chaining "Call of the Haunted" or "Revival of the Immortals" to the activation of a Field Spell Card, even though the Field Spell Card has not resolved when the Earthbound Immortal is Special Summoned as Chain Link 2, the Earthbound Immortal will remain on the field, undestroyed.
- Destroyed by its own effect’ refers to being destroyed if there is no Field Spell Card on the field.
- If a facedown"Earthbound Immortal Aslla piscu" is flipped face-up while another Earthbound Immortal is on the field, the flipped Aslla piscu is destroyed. However, this is not considered as ‘destroyed by its own effect’ so its effect will activate to destroy monsters and inflict damage.
- If a face-down "Earthbound Immortal Aslla piscu" is attacked while there is no Field Spell Card on the field, and the attacking monster destroys it by battle: Aslla piscu is destroyed by battle, it is not destroyed by its effect after that, and when Aslla piscu is sent to the Graveyard as a result of that battle, its effect will activate to destroy monsters and inflict damage.
- If "Earthbound Immortal Aslla piscu" is removed from the field face-down, its effect to destroy monsters and inflict damage does not activate.
- If "Earthbound Immortal Aslla piscu" is returned to the Deck from the field, its effect to destroy monsters and inflict damage does not activate.
- If you control an Earthbound Immortal and no other monsters, your opponent cannot attack you, because they cannot select the Earthbound Immortal as an attack target. (Exception: they can attack with monsters that can attack directly, such as "Submarineroid.")
- If the only Earthbound Immortal on the field is an Equip Spell Card, it is not treated as a monster so you can Summon an Earthbound Immortal.
- If you replace your opponent’s Field Spell Card by activating one of your own, there is a face-up Field Spell Card continuously on the field, so any Earthbound Immortal on the field would not be destroyed.
- If you activate a new Field Spell Card, replacing your own Field Spell Card, there is a gap when no Field Spell Card is on the field, so any Earthbound Immortal would be destroyed.
- If you Special Summon an Earthbound Immortal by chaining "Call of the Haunted" or "Revival of the Immortals" to the activation of a Field Spell Card, even though the Field Spell Card has not resolved when the Earthbound Immortal is Special Summoned as Chain Link 2, the Earthbound Immortal will remain on the field, undestroyed.
- The effect of "Earthbound Immortal Ccapac Apu" that inflicts damage to the opponent activates at the end of the Damage Step, after the destroyed monster has been sent to the Graveyard. So the damage is based off the ATK in the Graveyard (the monster’s original ATK).
- The first sentence of this card is a maintenance cost, not an effect. It does not start a Chain.
- You can use a face-down "Koa’ki Meiru" monster to Tribute Summon "Koa’ki Meiru Valafar" with just 1 Tribute.
- The first sentence of this card is a maintenance cost, not an effect. It does not start a Chain.
- "Koa’ki Meiru Powerhand" only negates a monster’s effect while they are battling. This means that it only negates effects that activate on the field, or are continuous effects while on the field. Effects that activate in the Graveyard like "Sangan" are not negated.
- If "Koa’ki Meiru Powerhand" is destroyed by battle, its effect stops working from that point. Example: if "Koa’ki Meiru Powerhand" battles "Divine Knight Ishzark," the effect of "Koa’ki Meiru Powerhand" stops as soon as it is destroyed, and it will be removed from play by the effect of "Divine Knight Ishzark."
- The effect negation ability of "Koa’ki Meiru Powerhand" begins when an attack target is declared. If "Koa’ki Meiru Powerhand" declares an attack on "Cyber Valley," and the controller of "Cyber Valley" removes it from play, "Cyber Valley" will be removed from play but the controller will not draw a card, and the Battle Phase will not end, because the effect was activated on the field and is negated by "Koa’ki Meiru Powerhand." (Also, since the number of potential attack targets has changed in this case, a replay will occur.)
- The first sentence of this card is a maintenance cost, not an effect. It does not start a Chain.
- "Koa’ki Meiru Guardian’s" effect is a Quick Effect.
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Dragon-Type monster in your hand. LIGHT and DARK monsterscannot be Special Summoned.
- The first sentence of this card is a maintenance cost, not an effect. It does not start a Chain.
- LIGHT and DARK monsters cannot be Special Summoned, face-up or face-down, while "Koa’ki Meiru Drago" is on the field.
- The first sentence of this card is a maintenance cost, not an effect. It does not start a Chain.
- Sending a card from your hand to the Graveyard is a cost to activate this monster’s effect. This effect targets 1 Special Summoned monster on the field.
- Even if a Special Summoned monster is flipped face-down, you can destroy it later with "Koa’ki Meiru Ice."
- The first sentence of this card is a maintenance cost, not an effect. It does not start a Chain.
- Continuous Effects that do not start a Chain cannot be negated by "Koa’ki Meiru Doom" because they do not ‘activate’.
- "Koa’ki Meiru Doom" will negate effects that activate outside of the field (such as the Graveyard or Removed Zone), as long as it is during the Main Phase.The effect of "Koa’ki Meiru Doom" is a Continuous Effect.
- If "Brain Golem" destroys a monster that was LIGHT on the field but is no longer LIGHT in the Graveyard (because of "Scroll of Bewitchment" or "DNA Transplant") it can still attack once again.
- The effect of "Sphere of Chaos" is negated if "Brain Golem" is on the field, so "Sphere of Chaos" is not treated as a LIGHT monster.
- If "Brain Golem" becomes a LIGHT monster, its effect is negated but all other LIGHT monsters are applied normally.
- "Brain Golem" only negates the effects of face-up LIGHT monsters on the field. If a monster is no longer face-up on the field, its effect is not negated by "Brain Golem."
- The ATK increase for "Reinforced Human Psychic Borg" is permanent and can be increased during each of your turns.
- Removing monsters from play is a cost to activate "Reinforced Human Psychic Borg’s" Ignition Effect.
- Paying 1000 Life Points is a cost to activate "Master Gig’s" effect. This effect does not target.
- You determine the number of destroyed monsters based on the number of face-up Psychic monsters you control when this effect resolves.
- If the number of monsters controlled by the opponent is less than the number of face-up Psychic monsters you control, you cannot activate "Master Gig’s" effect. If the effect has already been activated and you control more Psychic-Type monsters than your opponent has monsters when the effect resolves, you cannot destroy any of the opponent’s monsters.
- You cannot Set "Emissary from Pandemonium" by Tributing just 1 monster.
- The restriction against Special Summoning "Emissary from Pandemonium" is not an ‘effect’.
- The ability to Normal Summon "Emissary from Pandemonium" with 1 Tribute is not an effect.
- If Normal Summoned with 1 Tribute, the halved ATK/DEF are treated as the original ATK/DEF.
The effect of "Gigastone Omega" which activates in the Graveyard can activate during the Damage Step.
Alien Dog RGBT-EN033
When you Normal Summon an "Alien" monster, you can Special Summon this card from your hand. When you do, place 2 A-Counters on face-up monster(s) your opponent controls.
The effects of "Alien Dog" do not target. You select the monster(s) when the effect resolves.
Even if you have more than 1 "Alien Dog" in your hand, you can only Special Summon 1 when you Normal Summon an "Alien" monster.
- "Mermaid Archer’s" effect to equip itself targets the Level 3 or lower monster you control.
- If "Imperial Order" or "Spell Canceller" are active, "Mermaid Archer" still gains the 800 ATK from a monster equipped to it.
- If "Mermaid Archer" and the monster equipped to it would be destroyed at the same time (by "Judgment Dragon," for example), you cannot destroy the equipped monster to save "Mermaid Archer."
- Only monsters equipped to "Mermaid Archer" by "Mermaid Archer’s" own effect can be destroyed instead of "Mermaid Archer."
- If "Mermaid Archer" is equipped with a monster by its own effect, and also equipped with "Metallizing Parasite – Lunatite" at the same time, and it would be destroyed, "Metallizing Parasite – Lunatite" automatically destroys itself with its effect, so you cannot choose to destroy the other monster equipped to "Mermaid Archer."
- Tributing "Lava Dragon" is a cost to activate its effect. Its effect does not target, so the Dragons are chosen at resolution of the effect.
- If you do not have at least 1 appropriate Dragon in your Graveyard and 1 in your hand, you cannot activate the effect of "Lava Dragon."
- If the effect of "Lava Dragon" resolves and you can no longer Special Summon an appropriate Dragon from your Graveyard and 1 from your hand, you cannot Special Summon any Dragons for the effect.
- If "Lava Dragon’s" effect is activated while "Necrovalley" is activated, the effect does not resolve.
- Sending 1 Dragon to the Graveyard is a cost to activate this monster’s effect."Vanguard of the Dragon’s" effect that Special Summons a monster is a targeted effect.
- You can activate "Vanguard of the Dragon’s" ATK increase multiple times in the same turn. The ATK increase lasts as long as "Vanguard of the Dragon" remains face-up on the field.
- While "G.B. Hunter" is in play, you cannot activate effects that would return monsters to the Extra Deck, such as "De-Fusion," "De-Synchro," or "Compulsory Evacuation Device" targeting a Fusion or Synchro Monster.
- If "G.B. Hunter" and "Grave Protector" are both active, monsters destroyed by battle cannot return to the Deck, so they go to the Graveyard instead.
- If "G.B. Hunter" is active, you cannot activate "Chain Healing" as Chain Link 2 or 3.
- If "G.B. Hunter" is active and "Morphing Jar #2’s" Flip Effect is activated, it will activate but the effect will not be applied.
- If "G.B. Hunter" is active, the first effect of "Storm Caller" cannot be used.If "G.B. Hunter" is active, the effect of "Mystic Swordsman LV6" can be used to automatically destroy a monster that it attacks. But you cannot activate the effect to return that monster to the Deck.
- If "G.B. Hunter" is active, you cannot activate "Bait Doll" or "The Mask of Remnants."
- "Exploder Dragonwing" has a Trigger Effect that activates at the start of Damage Step. (Before a face-down monster is flipped face-up, at the same time as "Sasuke Samurai" or "Ninja Grandmaster Sasuke," etc.)
- You can choose whether or not to activate the effect of "Exploder Dragonwing." However, you must activate the full effect (destroy without damage calculation + inflict effect damage) or none of it.
- "Exploder Dragonwing" inflicts damage equal to the destroyed monster’s ATK while it was on the field, including any adjustments from continuous effects.
- The effects of "Exploder Dragonwing" to destroy a monster and inflict damage are considered to be simultaneous, although as a practical matter the monster is destroyed first. The effect is considered tohave resolved after both parts are completed.
- If, while the effect is being resolved, the other monster’s ATK becomes higher than that of "Exploder Dragonwing," the effect of "Exploder Dragonwing" is not applied.
- If "Blackwing Armed Wing" attacks a Defense Position monster, and that monster is changed to Attack Position before the Damage Step, it does not gain 500 ATK.
- You must show your opponent the 3 Equip Spell Cards from your Deck that you pick for "Power Tool Dragon." From that point on, you do not have to show them. So your opponent does not see them while picking randomly, your opponent does not see which card is added to your hand, and your opponent does not see which 2 cards were returned to the Deck.
- You cannot activate "Power Tool Dragon’s" effect while "Thunder King Rai-Oh" is active. If you activate the effect, and an effect is chained which places "Thunder King Rai-Oh" on the field, proceed with "Power Tool Dragon’s" effect but the 1 picked card goes to the Graveyard instead of your hand.
- If "Power Tool Dragon" is equipped with your opponent’s Equip Spell Card, you can send your opponent’s Equip Spell Card to the Graveyard to prevent "Power Tool Dragon" from being destroyed.
- If "Power Tool Dragon" and the card equipped to it would be destroyed at the same time (by "Judgment Dragon," for example), you cannot send the Equip Spell Card to the Graveyard to save "Power Tool Dragon."
- If "Power Tool Dragon" is equipped only with "Blast Sphere," you cannot send "Blast Sphere" to the Graveyard to prevent "Power Tool Dragon" from being destroyed by "Blast Sphere." If "Power Tool Dragon" is equipped with "Blast Sphere" and another Equip Spell Card, you can send the other Equip Spell Card to the Graveyard to protect "Power Tool Dragon." In that case, "Blast Sphere" is destroyed, butno damage is inflicted for "Blast Sphere’s" effect.
- When "Power Tool Dragon," equipped with "Double Tool C&D," is destroyed by battle during your opponent's turn, and you send "Double Tool C&D" to the Graveyard instead to protect "Power Tool Dragon," the effect of "Double Tool C&D" that destroys the opponent’s monster does not activate, because it is not on the field at the end of the Damage Step.
- The effects of "Power Tool Dragon" that add a card to your hand and return 2 cards to the Deck happen at the same time. You can activate "Drastic Drop Off" after the effect resolves.
- If "Macro Cosmos" is active, you can still send an Equip Spell Card to the Graveyard to protect "Power Tool Dragon."
- If a Chain resolves with "Power Tool Dragon" being destroyed, and you send "Archfiend of Gilfer" equipped to "Power Tool Dragon" to the Graveyard instead, you can activate the effect of "Archfiend of Gilfer" and re-equip it to a monster on the field (including "Power Tool Dragon"). If you send "Archfiend of Gilfer" equipped to "Power Tool Dragon" to the Graveyard during the middle of a Chain, or in the middleof an effect resolution, then you cannot activate "Archfiend of Gilfer" and re-equip it, because you missed the timing.
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