viernes, 5 de junio de 2009

Rulings de "Raging Battle" (2º Parte)

Aqui os dejo la segunda parte de las cartas y sus reglas de la nueva edición (recordar que la letra cursiva es el texto de la carta).
Trident Dragion RGBT-EN043
1 Dragon-Type Tuner + 1 or more non-Tuner Dragon-Type monsters
This monster cannot be Special Summoned except by Synchro Summon. When this card is Synchro Summoned, you can destroy up to 2 cards you control. If you do, for each card destroyed by this effect, this card gains 1 additional attack this turn.

  • The restriction against Special Summoning "Trident Dragion," except by Synchro Summon, is not an ‘effect’.
  • The effect of "Trident Dragion" that destroys cards is a Trigger Effect that targets. The gain of additional attacks is resolved as part of this effect.
  • If 1 of the targeted cards is destroyed in a Chain before the effect of "Trident Dragion" resolves, you still destroy the remaining card, so "Trident Dragion" still gains 1 additional attack.
  • If "Trident Dragion" gains additional attacks, and then "Skill Drain" is activated later, it does not remove the additional attacks from "Trident Dragion".
  • "Trident Dragion" cannot be Special Summoned by "Wicked Rebirth" or similar cards, because they do not Synchro Summon a monster.
Sea Dragon Lord Gishilnodon RGBT-EN044
1 Tuner + 1 Level 3 non-Tuner monster
When a face-up Level 3 or lower monster on the field is sent to the Graveyard, this card's ATK becomes 3000 until the End Phase of this turn.

  • If "Sea Dragon Lord Gishilnodon’s" effect activates, and later "Skill Drain" is activated, "Sea Dragon Lord Gishilnodon" drops to 2300 ATK again. Even if "Skill Drain" is destroyed after that, "Sea Dragon Lord Gishilnodon" remains at 2300 ATK until its effect is triggered again.
  • If "Sea Dragon Lord Gishilnodon" has its ATK altered by a Field Spell Card, etc., and then its effect is triggered, its ATK becomes 3000. If an effect that would alter its ATK is activated afterwards, its ATK will be re-adjusted from 3000 (so it would be 3000 plus or minus the new adjustment).
  • If "Sea Dragon Lord Gishilnodon" has its ATK halved by "Blackwing – Gale the Whirlwind," and then its effect is triggered and it gets 3000 ATK, after the turn ends its ATK reverts to normal (2300, plus anyother continuous effects like Field Spell Cards). "Sea Dragon Lord Gishilnodon’s" DEF will remain halved by "Blackwing – Gale the Whirlwind."
  • "Sea Dragon Lord Gishilnodon" activates its effect when a monster is sent to the Graveyard that was Level 3 or lower on the field and Level 3 or lower in the Graveyard. If a Level 4 monster that is Level 3 because of "A Legendary Ocean" is sent to the Graveyard, the effect of "Sea Dragon Lord Gishilnodon" does not activate.
One for One RGBT-EN045
(Normal Spell Card)
Send 1 Monster Card from your hand to the Graveyard. Special Summon 1 Level 1 monster from your hand or Deck.

  • Sending a monster to the Graveyard is a cost to activate "One for One." "One for One" does not target. The monster you Special Summon is chosen at resolution. If you were planning to Special Summon a Level 1 monster from your hand, but no longer have one at effect resolution, you have to Special Summon from your Deck instead (and vice versa).
  • If there are no Level 1 monsters in your hand or Deck, you cannot activate "One for One."
Mind Trust RGBT-EN046
(Normal Spell Card)
Tribute 1 Level 2 or higher monster. Add 1 Tuner Monster from your Graveyard to your hand whose Level is less than or equal to half of the Tributed monster's.

  • You can Tribute a face-down monster to pay the cost of "Mind Trust." This effect targets 1 Tuner in your Graveyard.
  • Calculate the appropriate Level based on the Tributed monster’s Level as it was on the field.
  • Round down. If you Tribute a Level 5 monster (for example) you can add a Level 1 or 2 Tuner to your hand, but not a Level 3.
Thorn of Malice RGBT-EN047
(Equip Spell Card)
Equip only to "Black Rose Dragon" or a Plant-Type monster. It gains 600 ATK. When it attacks a Defense Position monster whose DEF is lower than the ATK of this monster, inflict the difference as BattleDamage to your opponent. If it attacks a monster, that monster loses 600 ATK and DEF after damage calculation. An opponent's monster that battles with the equipped monster cannot be destroyed by that battle.

  • "Thorn of Malice’s" effect that reduces a monster’s ATK & DEF starts a Chain.
  • The ATK & DEF reduction from "Thorn of Malice" lasts as long as the reduced monster is face-up on the field. Effects like "Imperial Order" or "Spell Canceller" will not remove the ATK & DEF reduction.
  • If your monster equipped with "Thorn of Malice" battles a monster with equal ATK while both monsters are in Attack Position, your monster is destroyed but the opponent’s is not, because the effect of "Thorn of Malice" prevents it from being destroyed.
  • If your "Thorn of Malice" is equipped to your opponent’s monster, it will not prevent your monsters frombeing destroyed in battle with the equipped monster. Your "Thorn of Malice" only prevents the opponent’s monsters from being destroyed by your equipped monster.
Magic Planter RGBT-EN048
(Normal Spell Card)
Send 1 face-up Continuous Trap Card you control to the Graveyard. Draw 2 cards.

  • You can send a Trap Monster like "Embodiment of Apophis" to the Graveyard to pay the cost for "Magic Planter."
  • You cannot send "Macro Cosmos" to the Graveyard to pay the cost of "Magic Planter," since "Macro Cosmos" is preventing you from sending cards to the Graveyard as costs.
Wonder Clover RGBT-EN049
(Normal Spell Card)
Select 1 face-up monster you control and send 1 Level 4 Plant-Type monster from your hand to the Graveyard. During this turn, the selected monster can attack twice, but other monsters you control cannot declare an attack.

  • Sending a Plant from your hand to the Graveyard is a cost to activate "Wonder Clover." "Wonder Clover" targets 1 monster you control.
  • Monsters that are unaffected by the effects of Spell Cards, like "Horus the Black Flame Dragon LV6," can still attack even if "Wonder Clover" is preventing other monsters from attacking.
  • You cannot target a monster with "Wonder Clover" if it is already affected by a card like "Twin Swords of Flashing Light – Tryce".
  • If "Imperial Order" is activated, you still cannot attack with other monsters.
Against the Wind RGBT-EN050
(Normal Spell Card)
Select 1 "Blackwing" monster in your Graveyard. Take damage equal to the ATK of the selected monster, and add it to your hand.

  • "Against the Wind" targets 1 "Blackwing" monster in your Graveyard.
  • If you control "Des Wombat," you can activate "Against the Wind," but since the damage you take becomes 0, you cannot add a card to your hand.
  • If an effect is chained that removes the targeted monster from the Graveyard, you take no damage and do not add it to your hand.
  • The effects of "Against the Wind" to inflict damage and add a card to your hand are considered to be simultaneous, although as a practical matter you take the damage first. This means that you can activate effects like "Numinous Healer" without missing the timing.
Black Whirlwind RGBT-EN051
(Continuous Spell Card)
When a "Blackwing" monster is Normal Summoned to your side of the Field, you can add 1 "Blackwing" monster from your Deck to your hand that has less ATK than that monster.

  • The effect of "Black Whirlwind" starts a Chain. If an effect is chained, so that the Summoned "Blackwing" monster is no longer face-up on the field when the effect of "Black Whirlwind" resolves, you cannot add a monster to your hand.
  • "Black Whirlwind" looks at the ATK of your newly-Summoned monster as it is on the field. If a Field Spell Card is increasing the monster’s ATK, you can search your Deck for a "Blackwing" monster that has less ATK than the increased ATK value.
  • If you control multiple "Black Whirlwinds," you can activate all of their effects. They form a single Chain, and you add 1 "Blackwing" to your hand as each one resolves.
  • If control of the Summoned "Blackwing" monster shifts during or before resolution of "Black Whirlwind," you can still add a card to your hand because you can still see the ATK.
Junk Box RGBT-EN052
(Normal Spell Card)
Select and Special Summon 1 Level 4 or lower "Morphtronic" monster from your Graveyard. Destroy it during the End Phase.

  • If the "Morphtronic" monster Special Summoned by "Junk Box" is flipped face-down or leaves the field, do not destroy it during the End Phase.
Double Tool C&D RGBT-EN053
(Equip Spell Card)
Equip only to "Power Tool Dragon" or a Level 4 or higher Machine-Type "Morphtronic" monster. While equipped:
● During your turn: It gains 1000 ATK. If it attacks, the effect(s) of the attack target is negated during the Battle Phase.
● During your opponent's turn: Your opponent cannot select a monster other than the equipped monster as an attack target. An opponent's monster that battles the equipped monster is destroyed at the end of the Damage Step.
(NOTE: "Double Tool C&D" can only be equipped to a monster you control. If control shifts to the opponent, "Double Tool C&D" will be destroyed.)

  • A monster equipped with "Double Tool C&D" only negates a monster’s effect during your turn while the 2 monsters are battling. This means that it only negates effects that activate on the field, or are continuous effects while on the field. Effects that activate in the Graveyard like "Sangan" are not negated.
  • "Double Tool C&D’s" effect that destroys a monster during the opponent’s turn starts a Chain.
  • If, during your opponent’s turn, the opponent’s monster attacks your monster equipped with "Double Tool C&D," and is destroyed by battle, the effect of "Double Tool C&D" that would destroy that monster does not activate.
  • If you have two monsters, each equipped with "Double Tool C&D," your opponent cannot attack.
Morphtronic Repair Unit RGBT-EN054
(Equip Spell Card)
Send 1 "Morphtronic" monster from your hand to the Graveyard and select 1 "Morphtronic" monster in your Graveyard. Special Summon the selected monster and equip it with this card. The equipped monster cannot change its Battle Position. When this card is removed from the Field, destroy the equipped monster.

  • Sending a "Morphtronic" monster to the Graveyard is a cost to activate "Morphtronic Repair Unit." The effect targets 1 "Morphtronic" monster in your Graveyard.
  • There must be a "Morphtronic" monster in your Graveyard in order to activate "Morphtronic Repair Unit".
  • However, as long as there is an eligible target in your Graveyard, you can send a "Morphtronic" monster from your hand to the Graveyard, and then target the monster you just sent.
  • If there are no "Morphtronic" monsters in your Graveyard, you cannot do this.
Iron Core of Koa’ki Meiru RGBT-EN055
(Normal Spell Card)
During your Draw Phase, if this card is in your Graveyard, you can add this card to your hand instead of drawing, and/or send 1 "Koa'ki Meiru" monster from your hand to your Graveyard to add this card to your hand.

  • Both effects of "Iron Core of Koa’ki Meiru" start a chain. Sending a "Koa’ki Meiru" monster to the Graveyard is a cost to activate the second effect.
  • While "Macro Cosmos" is active, you cannot send "Iron Core of Koa’ki Meiru" to the Graveyard to pay the cost of keeping your "Koa’ki Meiru" monster on the field. So you must either pay the reveal cost, or destroy the monster.
Iron Core Immediate Disposal RGBT-EN056
Select and send 1 "Iron Core of Koa'ki Meiru" from your Deck to your Graveyard.

  • You cannot activate "Iron Core Immediate Disposal" unless there is an "Iron Core of Koa’ki Meiru" in your Deck.
Urgent Synthesis RGBT-EN057
(Normal Spell Card)
Return 1 "Iron Core of Koa'ki Meiru" from your Graveyard to the Deck. Special Summon 1 Level 4 or lower "Koa'ki Meiru" monster from your hand or your Graveyard.
  • Returning 1 "Iron Core of Koa’ki Meiru" to the Deck is a cost to activate "Urgent Synthesis." The effect does not target.
  • You cannot activate "Urgent Synthesis" while "Transmigration Break" is active, as you cannot pay the cost to return "Iron Core of Koa’ki Meiru" to the Deck.
Psychic Path RGBT-EN058
(Normal Spell Card)
Pay 800 Life Points and select up to 2 of your removed from play Psychic-Type monsters. Add them to your hand.

  • Paying 800 Life Points is a cost to activate "Psychic Path." The effect targets up to 2 monsters.
  • If 1 of the 2 targets is no longer eligible, you still add the other to your hand.
Natural Tune RGBT-EN059
(Normal Spell Card)
Select 1 face-up Level 4 or lower Normal Monster you control. It is treated as a Tuner monster while it is face-up on the field.

  • "Natural Tune" is a targeted effect.
  • If the target of "Natural Tune" becomes Level 5 or higher afterwards, it is still treated as a Tuner.
  • If a Gemini Monster is targeted by "Natural Tune" and becomes an Effect Monster, it is still treated as a Tuner.
Supremacy Berry RGBT-EN060
(Normal Spell Card)

If your Life Points were lower than your opponent's when this card was activated, gain 2000 Life Points. If your Life Points were higher than your opponent's, you take 1000 damage.

  • You cannot activate "Supremacy Berry" when both players’ Life Points are the same.
  • If "Supremacy Berry" is sent to the Graveyard with "Destiny Hero – Diamond Dude," nothing happens, since "Supremacy Berry" was not ‘activated’.
Forbidden Chalice RGBT-EN061
(Quick-Play Spell Card)
One face-up monster on the field gains 400 ATK, but its effect is negated until the End Phase.
  • "Forbidden Chalice" can only negate monster effects that activate on the field or are applied on the field.
  • Monster effects that activate in the Graveyard, like "Sangan," are not negated by "Forbidden Chalice."
  • If "Forbidden Chalice" has been used on "Exiled Force," you can Tribute "Exiled Force" and send it to the Graveyard, but since the effect was activated on the field, the effect of "Exiled Force" is negated. (Remember: You cannot Chain "Forbidden Chalice" to negate "Exiled Force," since "Exiled Force" has already been Tributed at that point, and is no longer a face-up monster on the field. Therefore it is anineligible target.)
  • Because it modifies ATK, "Forbidden Chalice" can be activated in the Damage Step. But not during damage calculation or any point in the Damage Step after damage calculation.
  • If a monster like "Fusilier Dragon, the Dual-Mode Beast" is targeted with "Forbidden Chalice," it has 3200 ATK, then 2800 ATK after the End Phase.
  • The effect of "Forbidden Chalice" expires during the End Phase like any other effect. Normal rules of priority apply, and the turn player must resolve effects first in the case of dual passing.
  • If a monster like "Submarineroid" attacks directly, and "Forbidden Chalice" is activated during the Damage Step, resolve the attack. A replay does not occur.
Calming Magic RGBT-EN062
(Normal Spell Card)
This card can only be activated at the start of Main Phase 1. During the Main Phases and Battle Phase of this turn, neither player can Summon monsters.
  • While "Calming Magic" is active, if an effect like "Giant Germ" triggers, you inflict damage but do not Special Summon.
Miracle Locus RGBT-EN063
(Normal Trap Card)

Select 1 face-up Attack Position monster you control. Your opponent draws 1 card. The selected monster gains 1000 ATK until the End Phase and can attack up to 2 monsters during this turn's Battle Phase. When it attacks or is attacked this turn, your opponent takes no Battle Damage.

  • Because it modifies ATK, "Miracle Locus" can be activated in the Damage Step. But not during damage calculation or any point in the Damage Step after damage calculation.
  • Even if control of the targeted monster shifts to your opponent, it is your opponent who takes no Battle Damage this turn from battles involving the targeted monster.
  • The target of "Miracle Locus" can attack up to 2 monsters, or can attack directly. It cannot attack a monster and then also attack directly.
  • You can combine "Miracle Locus" with "Double Attack" and the monster can attack twice. In which case it could attack 2 monsters, or it could attack a monster and then attack directly, all with the +1000 ATK gain.
  • However, your opponent would take no Battle Damage because of "Miracle Lotus’" effect.
  • You can target monsters with "Miracle Locus" that could otherwise attack multiple times (in order to give them the ATK boost).
  • Your opponent draws 1 card when "Miracle Locus" resolves.
Crimson Fire RGBT-EN064
(Counter Trap Card)
Activate only when your opponent activates a Spell or Trap Card that inflicts damage while you control a face-up "Red Dragon Archfiend". You take no damage, and your opponent takes twice the effect damage you would have taken, instead.

  • If the opponent activates a card that inflicts damage to both players, such as "Tremendous Fire," and you respond with "Crimson Fire," you take no damage and your opponent takes 2500 damage (the 500 normal, plus double the 1000 damage you would have taken).
  • If you control "Red Dragon Archfiend/Assault Mode" but not "Red Dragon Archfiend," you cannot activate "Crimson Fire."
Tuner Capture RGBT-EN065
(Normal Trap Card)
Activate only when your opponent Synchro Summons a monster. Special Summon 1 Tuner Monster used for that Synchro Summon from their Graveyard to your side of the field.

  • "Tuner Capture" targets the Tuner in the opponent’s Graveyard.
  • You cannot use "Tuner Capture" on monsters that were treated as Tuners because of "Lightwave Tuning" or similar effects, as they are no longer considered Tuners in the Graveyard.
Overdoom Line RGBT-EN066
(Continuous Trap Card)
All Plant-Type monsters Special Summoned from the Graveyard to your side of field while this card is face-up on the field gain 1000 ATK. Destroy this card during your 2nd End Phase after activation.

  • The ATK boost of "Overdoom Line" starts a Chain, but does not target.
  • The text on "Overdoom Line" that destroys itself is not an effect, so "Royal Decree" etc. will not stop it from being destroyed.
  • Plants that were Special Summoned before the activation of "Overdoom Line" do not receive an ATK boost when "Overdoom Line" is activated.
  • Monsters that get an ATK boost from "Overdoom Line" keep the boost even if they become a Type other than Plant-Type.
  • If a monster receives the ATK boost from "Overdoom Line" but is flipped face-down, it loses the boost, even if flipped face-up again while "Overdoom Line" is still on the field.
  • You cannot activate "Overdoom Line" during the Damage Step.
  • While "Imperial Custom" is active, "Overdoom Line" cannot destroy itself, so it will remain on the field. Its effect will also remain.
Wicked Rebirth RGBT-EN067
(Continuous Trap Card)
Pay 800 Life Points, select 1 Synchro Monster from your Graveyard, and Special Summon it in face-up Attack Position. Its effect is negated, and this turn it cannot declare an attack. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.

  • Paying 800 Life Points is a cost to activate "Wicked Rebirth." This card targets the Synchro Monster, both when you activate this card and while the monster is on the field.
  • If "Royal Decree" becomes active while "Wicked Rebirth" is active, the Synchro Monster’s effect is restored, and it can attack this turn.
  • If you Special Summon "Stardust Dragon" with "Wicked Rebirth," you can Tribute "Stardust Dragon" for its effect. After it is Tributed, "Stardust Dragon" is no longer targeted by "Wicked Rebirth." Therefore its effect is restored and applied normally (so it negates an effect and is Special Summoned back to the field during the End Phase).
  • The Special Summon of "Wicked Rebirth" is not a Synchro Summon, so it cannot be used to Special Summon monsters like "Trident Dragion."
Delta Crow – Anti Reverse RGBT-EN068
(Normal Trap Card)
Activate only while you control a face-up "Blackwing" monster. If you control exactly 3 "Blackwing" monsters, this card can be activated from your hand. Destroy all face-down Spell and Trap Cards youropponent controls.
  • You cannot activate "Delta Crow – Anti Reverse" from your hand if you control 4 or 5 "Blackwing" monsters.
  • If you control exactly 3 "Blackwing" monsters, you can activate "Delta Crow – Anti Reverse" from your hand during your turn or during your opponent’s turn.
  • The number of "Blackwing" monsters on the field is only an activation requirement. If the number of Blackwings is no longer correct when "Delta Crow – Anti Reverse" resolves, its effect is still applied.
  • "Delta Crow – Anti Reverse" only destroys face-down Spell and Trap Cards. If those cards are chained in response, they are not destroyed.
Level Retuner RGBT-EN069
(Normal Trap Card)
Reduce the Level of 1 face-up monster you control by up to 2.
  • This is a targeted effect.
  • You decide whether to reduce the target’s Level by 1 or 2 when the effect resolves.
  • The Level reduction lasts as long as the target remains face-up on the field.
Fake Feather RGBT-EN070
(Normal Trap Card)
Send 1 "Blackwing" monster from your hand to the Graveyard and select 1 Normal Trap Card in your opponent's Graveyard. The effect of this card will be same as the selected Normal Trap Card.
  • Sending a "Blackwing" monster to the Graveyard is a cost to activate this effect.
  • This effect targets 1 Normal Trap Card.
  • The activation timing of the selected Normal Trap Card has to be appropriate for the time "Fake Feather" was activated.
  • If the effect of the copied Normal Trap Card targets, you have to select the target for the copied effect when "Fake Feather" resolves. In this case, "Fake Feather" targets the Normal Trap Card, as well as the target for the effect. (Example: If you activate "Fake Feather" and target "Reinforcements," then target "Spirit Reaper," "Fake Feather" targets both cards, so "Spirit Reaper" is destroyed.)
  • If the selected Normal Trap Card has a cost, you do NOT have to pay that cost.
  • You cannot activate "Fake Feather" during the Damage Step.

Trap Stun RGBT-EN071

(Normal Trap Card)

Negate the effects of all other Trap Cards on the field during this turn.

  • The effect of "Trap Stun" lasts throughout the turn. You do not choose a timing for it to expire in the End Phase.

Morphtronic Bind RGBT-EN072

(Continuous Trap Card)

While you control a face-up "Morphtronic" monster, all Level 4 or higher monsters your opponent controls cannot attack or change their battle positions.

  • If you activate "Morphtronic Bind" after an attack is already declared, the attack resolves as normal.

Reckoned Power RGBT-EN073

(Normal Trap Card)

Reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Destroy all face-down Spell and Trap Cards your opponent controls.

  • Revealing "Iron Core of Koa’ki Meiru" is a cost to activate this card.

Automatic Laser RGBT-EN074

(Normal Trap Card)

When your opponent Normal or Special Summons a monster(s) with 1000 or more ATK, reveal 1 "Iron Core of Koa'ki Meiru" in your hand to activate this card. Destroy that Summoned monster(s).

  • "Automatic Laser" does not target.
  • You can activate "Automatic Laser" when your opponent Summons multiple monsters, but only the monsters with 1000 or more ATK will be destroyed.

Attack of the Cornered Rat RGBT-EN075

(Continuous Trap Card)

If a Level 3 or lower Normal Monster you control battles, during the Damage Step you can pay Life Points in multiples of 100. The ATK of the opponent's monster is reduced by the amount of Life Points you paid, until the End Phase. (You cannot pay more Life Points than the ATK of the opponent's monster.)

  • Paying Life Points is a cost to activate "Attack of the Cornered Rat." It targets the opponent’s monster.
  • You cannot flip "Attack of the Cornered Rat" face-up during the Damage Step unless you would also activate its effect at the same time (by paying Life Points).
    You can activate "Attack of the Cornered Rat" (and/or its effect) during damage calculation, or at any point in the Damage Step prior to damage calculation.
  • If "Attack of the Cornered Rat" is removed from the field before the End Phase, the ATK reduction remains until the End Phase, as normal.
  • You can only activate the effect of "Attack of the Cornered Rat" once during the same Damage Step.
  • You cannot over-pay for "Attack of the Cornered Rat." If the opponent’s monster has 2000 ATK, you can pay up to 2000 Life Points, but no more.

Proof of Powerlessness RGBT-EN076

(Normal Trap Card)

Activate only while you control a face-up Level 7 or higher monster. Destroy all face-up Level 5 or lower monsters your opponent controls. Monsters you control cannot attack this turn.

  • Monsters like "Elemental Hero Wildheart" can still attack the turn you activate "Proof of Powerlessness."

Bone Temple Block RGBT-EN077

(Normal Trap Card)

Discard 1 card. Special Summon 1 Level 4 or lower monster from your opponent's Graveyard to your side of the field, and your opponent Special Summons 1 Level 4 or lower monster from your Graveyard to your opponent's side of the field. Those monsters are destroyed during the End Phase of the next turn.

  • Discarding a card is part of the resolution of "Bone Temple Block." The effects of "Bone Temple Block" happen in sequence, so if you discard "Archfiend of Gilfer," it will miss the timing on and not activate its effect.
  • "Born Temple Block" targets the Monster Cards selected by each player.The turn player selects a monster first. If you activate "Bone Temple Block" during your opponent’s turn, your opponent selects first.
    If your opponent is under the effects of "Scapegoat" and cannot Special Summon, you can still activate "Bone Temple Block." In this case, only you would Special Summon a monster.
  • You cannot activate "Bone Temple Block" if there are no monsters in either Graveyard to Special Summon.

Grave of the Super Ancient Organism RGBT-EN078

(Continuous Trap Card)

All face-up Level 6 or higher Special Summoned monsters on the field cannot declare an attack or activate their effects.

  • Even mandatory effects cannot activate while "Grave of the Super Ancient Organism" is active.
  • If you chain the activation of "Grave of the Super Ancient Organism" to the activation of a monster’s effect, that monster’s effect will still apply because it has already been activated. "Grave of the Super Ancient Organism" does not negate effects. It prevents both players from activating those effects.
    Monsters that were Special Summoned before "Grave of the Super Ancient Organism" will still fall under its effect.
  • If a monster’s Level is lowered below 6, "Grave of the Super Ancient Organism" will no longer affect it.

Swallow Flip RGBT-EN079

(Counter Trap Card)

Negate the activation of an Effect Monster's effect that activates when a monster is Special Summoned (including itself), and destroy it.

  • Similar to "Pulling the Rug," "Swallow Flip" can be activated when the effect of a monster on the field activates due to a different monster being Special Summoned. For example, it can negate and destroy "King Tiger Wanghu" on the field, or "Cyber Dinosaur" when its effect activates from the hand.
  • You cannot chain "Swallow Flip" to the activation of an Ignition Effect that was activated after a monster was Special Summoned.

Mirror of Oaths RGBT-EN080

(Normal Trap Card)

Activate only when your opponent Special Summons a monster(s) from their Deck. Destroy that monster(s) and draw 1 card.

  • "Mirror of Oaths" does not target.
  • You cannot activate "Mirror of Oaths" during the Damage Step.
  • You cannot activate "Mirror of Oaths" when your opponent Special Summons from the Extra Deck. Only from the Main Deck.
    You must destroy a Special Summoned monster to draw a card for "Mirror of Oaths." If a monster is Special Summoned from the Deck and you activate "Mirror of Oaths," but an effect is chained that destroys that monster before "Mirror of Oaths" can destroy it, you do not draw a card.
  • If you activate "Mirror of Oaths" in response to multiple monsters being Special Summoned, and effects are chained which destroy some, but not all, of those monsters, so that "Mirror of Oaths" destroys at least 1 of them, you draw a card.
  • If you destroy multiple monsters with "Mirror of Oaths," you still only draw 1 card.
  • If "Mirror of Oaths" is used in response to 2 monsters being Special Summoned from the Graveyard and 1 from the Deck (at the same time), it only destroys the monster Special Summoned from the Deck.

Spell of Pain RGBT-EN090

(Quick-Play Spell Card)

Activate only when an effect is activated that would inflict effect damage to you. Switch the effect damage to your opponent's Life Points, instead.

"Spell of Pain" ‘switches’ damage, like "Barrel Behind the Door." It does not actually have an effect itself that ‘inflicts’ damage.

"Spell of Pain" is chained to an effect that would inflict damage to you.You cannot activate "Spell of Pain" during the Damage Step.

Light End Dragon RGBT-EN091

1 Tuner + 1 or more non-Tuner LIGHT monsters

When you declare an attack, you can activate this card's effect. If you do, this card loses 500 ATK and DEF (permanently), and the monster it is battling loses 1500 ATK and DEF until the End Phase.

  • The effect of "Light End Dragon" does not target.
  • You cannot activate "Light End Dragon’s" effect when it attacks a face-down monster.
    You cannot activate the effect of "Light End Dragon" or "Dark End Dragon" if their ATK or DEF are less than 500.
  • When you attack a monster with less than 1500 ATK and DEF, you can activate "Light End Dragon’s" effect. You cannot activate the effect if the attack target’s ATK and DEF are both already 0.
  • If you attack with "Light End Dragon" and activate its effect, and your opponent chains a card that will negate the attack, like "Magic Cylinder," the effect of "Light End Dragon" is still applied. So "Light End Dragon" loses 500 ATK & DEF, and the attack target still loses 1500 ATK & DEF until the End Phase.
  • If "Skill Drain" is activated, the ATK and DEF of "Light End Dragon" and "Dark End Dragon" will be restored to their original values. If "Skill Drain" is destroyed, they will still remain at those original values until lowered again.
    If "Light End Dragon" or "Dark End Dragon" activate their effects, but an effect like "Shrink" is chained, so that when the effect resolves, they have less than 500 ATK or DEF, you cannot reduce their ATK and DEF by 500 to resolve the effect, so the effect is not applied.
  • If "Light End Dragon" or "Dark End Dragon" activate their effects, but an effect is chained that causes the opponent’s monster to leave the field, "Light End Dragon" / "Dark End Dragon" still lose 500 ATK and DEF.
  • You can use monsters with multiple Attributes, like "Sphere of Chaos," to Synchro Summon "Light End Dragon" or "Dark End Dragon."

Snowman Eater RGBT-EN094

When this card is flipped face-up, destroy 1 face-up monster on the field.

  • "Snowman Eater’s" effect targets.

Tree OtterRGBT-EN095

Once per turn, if you control another face-up Beast-Type monster, you can have 1 face-up monster you control gain 1000 ATK until the End Phase.

  • "Tree Otter’s" effect targets the monster that gets the ATK increase.

Ojama Blue RGBT-EN097

When this card is destroyed by battle and sent to the Graveyard, you can add 2 "Ojama" cards from your Deck to your hand (this can include "Ojamuscle").

  • You can’t activate the effect of "Ojama Blue" unless you have 2 "Ojama" cards in your Deck.

Ojama Country RGBT-EN098

(Field Spell Card)

Once per turn, you can send 1 "Ojama" card from your hand to the Graveyard to Special Summon 1 "Ojama" monster from your Graveyard. While you control a face-up "Ojama" monster, switch the original ATK and DEF of all monsters on the field.

  • Sending an "Ojama" card to the Graveyard is a cost to activate "Ojama Country’s" Special Summon effect.
  • It targets 1 "Ojama" monster in your Graveyard, and cannot be activated if there are no "Ojama" monsters in your Graveyard.
    If there is an "Ojama" monster in your Graveyard, you can discard an"Ojama" monster and Special Summon that same "Ojama" monster.
  • The ATK/DEF switch is applied to monsters controlled by both players. Only the controller of "Ojama Country" can activate its Special Summon effect.
  • If "Gladiator Beast Hoplomus" is Special Summoned by a Gladiator Beast while "Ojama Country" is active, it has 2400 original ATK and 700 original DEF.
  • The switched original ATK and DEF are considered the new original ATK and DEF.
  • If "Curse of Anubis" is activated while the effect of "Ojama Country" is already in effect, the switched original DEF (which used to be its original ATK) will be 0. If "Ojama Country" is activated while "Curse of Anubis" is already in effect, the 0 original DEF (from the effect of "Curse of Anubis") will be its original ATK, so the ATK will be 0.
Example: If "Ojama Country" is already active, and "Curse of Anubis" is activated, "Sangan" would have ATK 600 / DEF 0.While "Curse of Anubis" is already active, and "Ojama Country" is activated. Sangan would have ATK 0 / DEF 1000.
Emperor Sem RGBT-EN099
Each time you Tribute Summon a monster, each player can select 1 card from their Graveyard and return it to the top of their Deck.
  • If you activate the effect of "Emperor Sem," you need to return a card from your Graveyard to the top of your Deck. Your opponent does not have to use its effect, but can do so if they wish.
  • Each player targets 1 card in their Graveyard for "Emperor Sem’s" effect.
  • If you have at least 1 card in your Graveyard, you can activate "Emperor Sem’s" effect even if your opponent has no cards in their Graveyard.
  • "Emperor Sem’s" effect starts a Chain. If an effect is chained that shifts control of the Tribute Summoned monster to your opponent, "Emperor Sem’s" effect resolves as normal. However, if control of "Emperor Sem" shifts to the opponent as part of the Chain, the effect of "Emperor Sem" is not applied because it is no longer a case where ‘you Tribute Summoned a monster’, as "you" now refers to your opponent.

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