SD16-JP002 Saint Disenchanter (Super Rara)
LIGHT/Spellcaster - Effect/5/2000/2300
Once per turn, by removing 1 Magic Counter from the field, return 1 face-up Magic Card on the field to its owner's hand.
SD16-JP003 Mage Knight Defender (Super Rara)
LIGHT/Spellcaster - Effect/4/1600/2000
When this card is Normal Summoned, place 1 Magic Counter on it (max. 1). When a face-up Spellcaster-Type monster(s) on the field would be destroyed, you can remove 1 Magic Counter from the field for each Spellcaster-Type monster that would be destroyed instead. This effect can only be used once per turn.
SD16-JP004 Hannibal Necromancer
SD16-JP005 Silent Magician LV 4
SD16-JP006 Silent Magician LV 8
SD16-JP007 Summon Priest
DARK/ Spellcaster - Effect/4/800/1600
Esta Carta no Puede Ser Tributada. Si esta Carta fue invocada Mediante una Invocación Normal o de Flipeo, Cambiala a Posición de Defensa. Una Vez Por Turno, Descartando una Carta de Magia de tu Mano, Busca un Mounstro de Nivel 4 de Tu Mazo e Invocalo Especialmente. Ese Mounstro no Puede Atacar este Turno.
SD16-JP009 Skilled White Magician
SD16-JP010 Skilled Dark Magician
SD16-JP011 Apprentice Magician
SD16-JP012 Old Vindictive Magician
SD16-JP013 Magical Marionette
SD16-JP014 Breaker the Magical Warrior
SD16-JP015 Magical Plant Mandragola
SD16-JP016 Royal Magical Library
SD16-JP017 Blast Magician
SD16-JP018 Mythical Beast Cerberus
SD16-JP019 Mei-Kou, Master of Barriers
SD16-JP020 Fortune Teller of Crystal
SD16-JP021 Magical City Endymion
Field Magic Card
Each time you or your opponent activates a Magic Card(s), place 1 Magic Counter on this card. If a card with a Magic Counter(s) on it is destroyed, place a number of Magic Counters on this card equal to the number of Magic Counters that were on the destroyed card. Once per turn, if you remove a Magic Counter(s) from your side of the field to activate the effect of a card of yours, you can remove the Magic Counter(s) from this card instead. If this card would be destroyed, you can remove 1 Magic Counter from it instead.
SD16-JP022 Mana Seize
Normal Magic Card
Place 1 Magic Counter on a face-up card on the field that can have Magic Counters on it. Then, you can add 1 "Mana Seize" from your Deck to your hand. You can only activate 1 "Mana Seize" per turn.
SD16-JP023 Magicians Unite
SD16-JP024 Mist Body
SD16-JP025 Giant Trunade
SD16-JP026 Fissure
SD16-JP027 Mage Power
SD16-JP028 Terraforming
SD16-JP029 Mega Ton Magical Cannon
SD16-JP030 Magical Blast
SD16-JP031 Magical Dimension
SD16-JP032 Twiste
SD16-JP033 Magician's Circle
SD16-JP034 Pitch-Black Power Stone x 2
SD16-JP035 Hidden Book of Spell
SD16-JP036 Anti-Spell
SD16-JP037 Tower of Babel
SD16-JP038 Magic Cylinder
SD16-JP039 Black Horn of Heaven
Tambien Aqui abajo os dejo el video promocional
No hay comentarios:
Publicar un comentario